41 active detections

Anticheat RedM
Features & Detection

A complete security platform for RedM servers on any framework (VORP Core by default). Game-level detection across 41 cheat vectors, a full admin web panel, and an expert review service - all in one.

0
Detections in game
0
Panel modules
0 Hz
Black box sampling
0
Languages
Production data, dated readingSee the full field report
4,269
unique players tracked
822,676
shots analysed
546
sanctions applied

Proof

It does not accuse.
It shows the measurement.

Every alert comes with its black box: the seconds around the incident, replayed. Two tracks are laid on top of each other, the one the client declared and the one the server observed. What accuses is the gap between them, and that gap is written in metres.

Anomaly score 82 · HighConfirmed hit outside the aim axisActors 3
41.7°6.5 mCole_VanceM. Reyes
Anomalies: 2
Findings2/2
Gunfight
Shots
3
Declared by the client
Hits
3
Observed by the server
Gap
6.5
m

Shots are declared by the client and can be faked; damage is what the server actually recorded. An accuracy built on declared shots proves nothing on its own - the gap between the two columns is what is worth reading.

Trigger
ProofSealed
SHA-256 checksum
9f2c41ab7d3e05c8…
Recorded window
00:00.00 → 00:14.00
Samples
1,412
Size
0.61 MB

This is sampled telemetry (2 to 10 Hz depending on the track), not a video. What happens between two samples is interpolated for display and was never recorded.

Demonstration trajectory. No real incident is shown on a public page.

Two tracks, one truth

The filled dot is the position the server measured. The dashed ring is the position the player game claimed. A cheat can rewrite the second one, never the first.

A measurement, not an adjective

Each finding shows the figure that triggered it next to the threshold it crossed: 41.7° of aim offset against a limit of 8°. A player who contests reads the same two numbers you do.

Sealed, exportable

The capture carries its own SHA-256 fingerprint, downloads as a file and shares through an expiring link. It is sampled telemetry, not a video, and the capture says so itself.

In-game detection

The catalogue

Search it the way you would ask the question. Field vocabulary works too: aimbot, mod menu, dupe, ban evasion.

01Movement & Physics

Speed, teleport & jump abuse

Detection runs directly inside your RedM server - no latency, no blind spots.

5 detections
  • Anti Noclip

    Prevents players from flying through walls, the ground, or buildings to reach inaccessible areas or unfairly loot hidden stashes.

    noclipfly hackwalk through walls
  • Anti Teleport

    Blocks instant map-wide teleportation, ensuring players must travel normally and cannot instantly escape combat or police chases.

    teleporttpblink
  • Anti Teleport Ped

    Prevents cheaters from forcefully teleporting other players to their location or throwing them under the map to grief them.

    tp othersgriefunder the map
  • Anti Change Speed

    Blocks supernatural speed on foot, on horseback, or in vehicles, maintaining fairness during races and pursuits.

    speedhacksprint hackhorse speed
  • Anti Super Jump

    Prevents players from using unrealistic super jumps to easily vault over large walls, reach high elevation points, or escape enclosures.

    super jumpbunny hop
02Visibility & Evasion

Invisible, freecam & spectate

Client-side monitoring of render flags and camera state in real time.

4 detections
  • Anti Invisible

    Stops players from maliciously turning their character model invisible to effortlessly ambush others or hide in plain sight.

    invisibleghostalpha 0
  • Anti Free Camera

    Blocks free-camera cheats that allow players to detach their view, explore the map remotely, or look through walls to spy on roleplay scenes.

    freecamwallhackespspy
  • Anti Spectate / Track Player

    Prevents unauthorized players from secretly stalking, monitoring, or spectating other users across the server without their knowledge.

    spectatestalktrack player
  • Anti Ragdoll Abuse

    Protects the server against forced animation abuse, stopping cheaters who try to force themselves or others into endless falling or ragdoll states.

    ragdollforced animation
03Combat & Weapons

Aimbot, damage & ammo hacks

Behavioral shot-angle analysis and server-side ammo scanning.

8 detections
  • Anti Aim Assist

    Detects and blocks aimbots and "silent aim" features, ensuring that shootouts and combat remain fair and strictly skill-based.

    aimbotaim assistauto aim
  • Anti Silent Aim

    Flags silent-aim cheats that register hits without the crosshair ever tracking the target - bullets redirected server-side to a victim the player never aimed at.

    silent aimhitboxbullet redirect
  • Anti Aim Snap

    Reads the kinematics of the aim itself: a one-frame snap onto a target that no human wrist produces, a settle that is too clean, then the shot. It takes repeated strikes to raise an alert - a lucky flick never does.

    aim snapflicktriggerbot0xcheat
  • Anti Speedshot

    Detects fire-rate manipulation - firing far faster than a weapon physically allows (rapid-fire / no-cooldown), analysed from real shot timestamps.

    rapid fireno cooldownfire rate
  • Anti Combat Exploit

    Catches broader combat cheats: no-reload, no-spread, instant weapon swaps and impossible hit patterns, correlated across every shot fired.

    no reloadno spreadno recoil
  • Anti Blacklist Weapon

    Prevents players from obtaining or using highly destructive, unauthorized weapons (such as explosive rifles or admin-only guns) via cheats.

    weapon spawnadmin gun
  • Anti Weapon Damage Changer

    Stops players from artificially boosting their weapon damage via cheats to achieve instant, unnatural one-shot kills during PvP.

    damage modifierone shotoverdamage
  • Anti Infinity Ammo

    Blocks infinite ammo cheats and instant magazine refills, forcing players to manage their ammunition realistically during shootouts.

    infinite ammono reload
04Health & Protection

Heal hacks, stamina & godmode

SetEntityHealth() hook with stack trace capture and burst detection.

3 detections
  • Anti Health Hack

    Prevents instant or infinite healing during combat, ensuring a wounded player cannot magically recover full health to win a fight.

    heal hackinstant healregen
  • Anti Stamina Hack

    Blocks infinite stamina cheats, guaranteeing that players will eventually exhaust normally and cannot sprint endlessly without resting.

    infinite staminano fatigue
  • Anti God Mode

    Detects and blocks invincibility (God Mode) cheats, ensuring that every player can truly be defeated and take damage normally during engagements.

    godmodeinvincibleno damage
05Entity & World Abuse

Spawn spam, explosions & peds

Per-player rate limiters with configurable deny-lists for models and explosion types.

6 detections
  • Anti Spam Vehicle

    Prevents the mass-spawning of vehicles (like wagons and carts) commonly used by cheaters to intentionally crash the server or cause chaos.

    vehicle spamwagon spamserver crash
  • Anti Spam Ped

    Blocks the mass-spawning of NPCs (animals, enemies) used to overload regular players' clients and slow down the game environment for everyone.

    ped spamnpc spamlag bomb
  • Anti Spam Object

    Prevents the spawning of thousands of objects (props) designed to cause severe server lag or unfairly trap players in their spawn points.

    object spamprop spam
  • Anti Blacklist Ped

    Prohibits players from transforming into or spawning unauthorized, disruptive character models (like giant boss animals) via mod menus.

    model swapboss animal
  • Anti Blacklist Explosion

    Blocks catastrophic explosion types (like arts bombs or misguided entities) from ever being triggered in the game world, protecting roleplay immersion.

    explosionbomb
  • Anti Explosion Spam

    Prevents continuous spamming of massive explosions designed to kill everyone repeatedly or crash all nearby player clients.

    explosion spammass kill
06Chat & Communication

Spam, word filter & sound abuse

Server-side chat hooks with configurable word blacklist and sound rate limiting.

4 detections
  • Anti Spam Chat

    Protects the text chat against constant flooding of repetitive messages, promotional spam, or endless harassment.

    chat spamflood
  • Anti Blacklist Word

    Automatically filters severe profanity, slurs, or forbidden words before they are broadcasted publicly to the rest of the server.

    word filterinsult
  • Anti Blacklist Commands

    Prevents brute-force attempts to guess hidden admin commands or intentionally spam the server console with invalid requests.

    command abuseadmin command
  • Anti Play Sound

    Blocks the abusive triggering of loud global sounds (e.g., ambient noises, loud explosions) meant to deafen or wildly annoy players.

    sound spamear rape
07System Integrity

Injection, resource stop & key block

Cryptographic resource verification and native hook fingerprinting.

11 detections
  • Anti Inject (Lua)

    Catches a Lua resource acting on a player from outside your boot registry - a rogue server-side script - and kicks that player. A client-side executor is a different problem, covered by the in-game hook rather than by this check.

    mod menuinjectorlynxred angelexecutor
  • Anti Native Injection

    Hooks the game natives that create entities and change player state, so a spawn or a state flip no server resource asked for is caught the moment it happens instead of being guessed from its consequences.

    native hooklua executor
  • Anti Multi-Account Exploit

    Detects money and item transfers between linked alternate accounts, plus ban-evasion re-entry, by correlating shared IP, HWID and Discord identity.

    alt accountban evasiondupe transfer
  • Anti Resource Stop

    Prevents cheaters from maliciously disabling, pausing, or stopping the anticheat itself, ensuring continuous and unbreakable protection.

    resource stopanticheat kill
  • Anti Dump

    Detects in-game attempts to copy the anticheat's own code - injected Lua and mod-menu dumpers - and cuts the offending client off before the copy completes.

    dumperresource leakscript steal
  • Anti Blacklist Key

    Watches the keys cheat menus open with. On its own it raises nothing, and that is deliberate: legitimate RedM menus use the same keys, so the signal is weighted zero rather than accusing your regulars.

    hwidkey block
  • Anti Blacklist Trigger

    Prevents cheat menus from maliciously calling hidden server events to perform actions like unauthorized job changes or bypassing economy rules.

    trigger abuseevent exploit
  • Anti Spam Trigger

    Blocks "request flooding" attacks aimed at overwhelming the server backend with infinite requests and causing the whole server to crash.

    event spamtrigger flood
  • Anti Forbidden Resource

    Identifies and completely bans players attempting to run unauthorized cheat resources or external mod packs alongside the game.

    cheat resourceunknown script
  • Anti Economy Trigger Exploit

    Prevents cheaters from injecting fake hidden commands to illegally give themselves infinite money, gold, or valuable items out of nowhere.

    money dupeitem dupeeconomy exploit
  • Anti Crash (ptFx / Fire Spam)

    Blocks malicious attempts to violently crash other players' games or the server itself by spamming intense visual effects or fire/explosions.

    crasherlag switchddos in game

Web Panel

A complete admin toolkit

Every module is designed for speed, clarity, and action - from first alert to final verdict.

Investigate

8

Everything that turns an alert into a decision: the replay, the live monitor, the player file, the linked accounts, the case.

Respond

7

The alert feed, sanctions applied straight from the panel, the watchlist, Discord notifications, and expert review when you want a second pair of eyes.

Operate

6

Several servers under one account, a role per staff member, audit logs, statistics, five interface languages.

Under the Hood

Built for production

What runs behind the panel, and why it holds at 500 players.

Dual Enforcement

Immediate action (kick/ban from game server the moment detection fires) AND deferred investigation mode for human review. You choose the balance.

HMAC-Signed Transport

All data sent from your RedM server to the backend is cryptographically signed. No one can forge events or replay old packets.

Multi-Tenant SaaS

Each customer sees only their own data. Enforced at every database query - no cross-contamination between server owners.

Async Rules Engine

A dedicated worker processes detection events asynchronously via Redis. Complex behavioral analysis runs without slowing down ingestion.

Hot-Reloaded Configuration

Turn a detection module on or move a threshold in the panel: the change reaches your running server in seconds through Redis. No restart, no player disconnected.

False-Positive Auto-Repair

A nightly pass looks at what was flagged wrongly and fixes the cause - authorising the legitimate event, lifting the ceiling that was too low - instead of just muting the rule. Anything that would widen what a cheater can do still waits for a human click.

Where it stops

What we do not claim to do

Four things this anticheat cannot do. They are written here rather than discovered after the purchase, and each one comes with what we put in front of it.

  • A native cheat does not run in our Lua

    An external injector that resolves the game functions by symbol never touches the Lua layer we live in, so we do not see it load. What it cannot hide is its effect: the server track, the damage the victim actually recorded, the position the server measured on its own. That is what the black box compares.

  • A Rockstar account can be bought again

    A hardware ban raises the cost of coming back, it does not close the door: a new account with a new licence is a new player as far as the game is concerned. What we keep is the link graph - hardware tokens, Discord, aliases - so the return shows up as a match, and the sanction is reapplied at the first one.

  • The client track can be faked

    Everything the player game declares is written by a machine the player controls, so a cheat can rewrite it. That is not a flaw we tolerate, it is the reason the server track exists: the verdict is never the declaration, it is the gap between the declaration and what the server measured.

  • Zero false positives does not exist

    Any detector strict enough to catch everything eventually flags a fast travel or a stagecoach. So the posture we ship is observe: a doubtful detection costs a line in a list, not a kick, and the nightly loop corrects the cause rather than switching the detector off.

Before you ask

Questions this page raises

Do my players have to install anything?

No. The resource runs on your server, next to your framework, and nothing is installed on a player machine. What the game client sends is the telemetry the resource already reads.

Does it work outside VORP?

Yes. Detection is framework-agnostic and reads the game, not your framework. VORP Core is our reference for the economy modules and is what our support targets first.

What happens the day a detection is wrong?

It shows up as a line to review, not as a kick: the shipped posture is observe. You close it as a false positive, and the nightly loop traces it back to its cause and prepares the narrowest correction.

Can a player contest a sanction?

That is what the black box is for. You open the replay, read the measure against its threshold, and share a link that expires. The player sees the same two numbers you do.

What does it cost in server performance?

The resource samples rather than polls: the non-critical loops wait 100 ms or more, and the heavy analysis runs on our side, not on your box. The black box is telemetry, never a video capture.

The cheat I am chasing is not in the list.

Tell us. A detection is written against a real case, with a capture to test it, never against a wish list. That is how most of the ones above came to exist.

Ready to see it in action?

Try the full dashboard with our live demo, or view our pricing to get started.

Everything on one page: anticheat RedM, detections, evidence and panel.