Anticheat RedM
for serious servers
Stop cheaters. Protect players. Baobab AC is the most advanced anticheat for RedM - combining real-time behavioral detection, server-side validation, and live surveillance to catch aimbot, godmode, mod menus and more.
No client-side install. Your players download nothing.
- critical23:15:07Silent aim - shot with no line of sightCole_Vance
- high23:14:41Mod menu - injected native calljw_carter
- high23:14:19Noclip - moved through collisionM. Reyes
- medium23:14:02Speedhack - impossible ground speedCole_Vance
- aim / impact angle
- 41.7°
- camera lock
- none
- victim side
- confirmed
Illustration. Sample data, not a live customer feed.
About this Anticheat RedM platform
Read moreBaobab AC is a RedM anticheat for any RedM framework (VORP Core by default, RSG, redemrp, standalone): real-time behavioral detection, server-side validation, live surveillance, and fast moderation workflows.
About this Anticheat RedM platform
Read moreBaobab AC is an Anticheat RedM solution designed for roleplay communities that need stable gameplay, fair combat, and long-term trust from players. Instead of relying on a single detection layer, the platform combines behavioral analysis, server-side validation, and event correlation to identify suspicious actions before they damage your economy or your reputation. When a player uses silent aim, godmode, speed abuse, teleport exploits, or resource injection tools, Baobab AC tracks the pattern over time and raises contextual alerts that are easy for staff to review.
For server owners, the key advantage of this RedM anticheat is operational clarity. Every detection is connected to a timeline, player profile, confidence signal, and case workflow. Your moderators can move from alert to decision quickly, with less guesswork and fewer false positives. This design aligns with the NIST Cybersecurity Framework (CSF) 2.0 focus on continuous detection and response, and with the CISA Zero Trust Maturity Model principle of explicit verification for every action.
Baobab AC also focuses on performance and reliability. The architecture is built for production traffic, with low overhead on the game loop and robust backend processing for analytics and rule execution. Setup is straightforward, updates are controlled from the panel, and every plan includes the same core detection engine. This approach follows defensive guidance echoed in the Microsoft Digital Defense Report and secure game-service practices from Unity Security.
"Security is a process, not a product."
Bruce Schneier, security technologist. Bio: schneier.com. Source: The Process of Security.
Field report
One real server,
audited figure by figure
A French-speaking RP server of about 500 players has been running Baobab AC in production since June 12, 2026. Every number below was measured on its own data, up to August 12, 2026: 62 consecutive days, with traffic on each one of them. Nothing here is a projection or a benchmark.
Volume is not the point, triage is
2,812,913 events went through the pipeline. Deduplication folded 82,069 raw occurrences into 4,029 files a moderator actually had to open.
Combat is rebuilt, not guessed
822,676 shots were reconstructed server side with their weapon, distance and hit zone, 97,611 of them confirmed hits. That reconstruction is what tells a lucky shot apart from silent aim.
It ends with a decision
424 of the 4,269 tracked players were sanctioned, about 10%. Nine out of ten were never touched by the system, and that ratio is the one we watch.
Reading taken on August 13, 2026, scoped to that single server. These figures are frozen in the page: the counters higher up are the live ones, read from the API.
Detection Arsenal
Seven layers of protection
Every angle covered. From client memory to server state, Baobab AC leaves nowhere to hide.
Black Box - Incident Replay
Replay the incident on a 2D map: the suspect, everyone nearby, shots and deaths, with what the client claimed next to what the server saw.
Behavioral Analysis
Analyzes player movement patterns, aim trajectories, and action timing to detect aimbots, silent aim, and speed hacks with high precision.
Server-Side Validation
Authoritative checks verify every action clients report. Teleportation, entity spawning, and stat tampering are caught instantly.
Live Surveillance Mode
Place any player under real-time surveillance. Watch their actions live, record gunfights, and build evidence automatically.
AI-Powered Detection
Machine learning models trained on millions of data points detect sophisticated cheats that rule-based systems miss.
Comprehensive Dashboard
Full web dashboard with alerts, sanctions, cases, player profiles, risk scores, timeline views, and audit logging.
Zero Player Footprint
No client software required. Works as a server resource using native RedM hooks. Players never know it's there.
How it works
The journey of one detection
From a suspicious frame in game to a sanction that still carries its evidence. Six stages, each one auditable.
- 1
In game
Detectors watch movement, combat and native calls on the player machine, then report what they saw.
on the player machine - 2
Your server
The resource re-checks every client claim server side. Nothing a player sends is taken at face value.
re-checked on your server - 3
Batched transport
Detections leave together rather than one request at a time, and each batch is signed so only your server can feed your panel.
grouped and signed - 4
Ingestion
The API authenticates the batch, drops replays and repeats, then routes each event by how much it matters.
sorted by urgency - 5
Rules engine
A separate engine takes the most urgent events first, applies the rules, and opens an alert with its evidence. A repeat on the same player stacks onto the open alert instead of flooding a new one.
rules, then grouping - 6
Alert, then sanction
The alert reaches your panel and your Discord webhooks. Sanction from the panel and the order rides back down the same connection, with the black box replay attached to the case.
panel, webhook, replay
Outbound only. The resource opens the connection itself, so your game server never has to expose a port.
Social Proof
Trusted by top servers
"We run it on our server and honestly nothing to complain about: solid detection, no false positives, and it runs without hurting performance."

"I just started my project and Baobab AC fits my needs perfectly: it's affordable and offers a wide range of features not available with any other provider. Great service!"

See Baobab AC in action
A full walkthrough of the panel, recorded on the live demo: alerts, player profiles, cases, Live Monitor and sanctions.
Watch on YouTube · Also available in Français
Questions? Answered.
How does Baobab AC handle false positives?
Our system uses multi-layer confidence scoring and event correlation instead of single-event punishment, which significantly reduces false-positive escalations while keeping detection reliable before any staff enforcement.
Do I need to install any software on the client?
No. Baobab AC operates entirely as a server-side RedM resource combined with native RedM API hooks. There is no intrusive client software required for your players.
Is it compatible with VORP Core?
Baobab AC works with any RedM framework. VORP Core is supported out of the box - its character, inventory and economy events are the defaults - and other frameworks can be mapped from the panel.
How do I get my server key after purchasing?
Once you subscribe, log into the dashboard here. You'll be able to create a Server profile and instantly generate your unique license key to place in your configuration.
What kind of cheats does Baobab AC detect?
Baobab AC detects a wide range including: silent aim, aimbot, lag switching, entity spawning, teleportation, speed hacking, godmode, infinite ammo, resource injection, mod menus (Nightfall, RedAngel, etc.), and economy manipulation.
What detection performance can I expect?
Baobab AC is built for fast, reliable detection: suspicious activity is typically surfaced within seconds as an actionable alert, with tuning focused on minimising false positives.
Is your security model aligned with recognized standards?
Our design follows widely recognised security principles - server-side verification and least-trust handling of client data - adapted for live RedM gameplay telemetry.
Ready to lock down
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