Reference
Detections
Everything twisteAC catches, grouped by cheat domain. Detection runs server-side wherever possible, so it can't be spoofed by a tampered client. Each detection carries a severity from low to critical, and repeat offences escalate automatically.
How severity works
Severity scales with how blatant the signal is, and many detections escalate on repeat - e.g. a first rapid-fire hit may be high, a second becomes critical. Severity drives alert priority and, in
enforce mode, the action taken.#Combat
Aimbot, triggerbot and damage exploits - the highest-value category for most servers.
| Detection | Severity | What it catches |
|---|---|---|
rapid_fire | high | Shots faster than a weapon physically allows (per-weapon thresholds). |
headshot_rate_anomaly | critical | >80% headshot ratio over a meaningful sample of shots. |
silent_aim | high | Hits registered without line of sight to the target. |
magic_bullet | critical | Impossible trajectory or a damage multiplier. |
v2_overdamage | high | One-shot kills / damage above a weapon’s maximum. |
ammo_increase_detected | critical | Magazine refills that never happened legitimately. |
forbidden_weapons | critical | Use of a blacklisted weapon or ammo type. |
v2_client_detection_missing | high | Server sees fire events but the AC client is absent - tampering. |
#Health & Armor
| Detection | Severity | What it catches |
|---|---|---|
damage_immunity | critical | Player took 0 damage from a verified server-side hit (godmode). |
heal_detected | high | Instant healing - large HP gain in an impossible timeframe. |
armor_increase_detected | critical | Unauthorized armor added to a player. |
#Movement
| Detection | Severity | What it catches |
|---|---|---|
teleport_event | high | Leaps over ~50m that aren’t spawn, admin, or fast-travel. |
speed_anomaly | high | On-foot speed beyond the allowed maximum (speedhack). |
superjump | high | Vertical gain far above what the game permits. |
#Menu & client exploits
Mod-menu features detected on the client and confirmed server-side via the CEV validation engine.
| Detection | Severity | What it catches |
|---|---|---|
menu_detection | critical | Mod-menu signature: suspicious key patterns or native hooks. |
noclip_detected | critical | Moving through collision geometry. |
invisibility_detected | critical | Entity alpha below threshold / hidden flag set. |
freecam | critical | Camera detached from the player ped. |
godmode | critical | Invincibility flag active without authorization. |
spectate_mode_detected | high | Player view detached from their ped. |
nui_input_anomaly | critical | Forbidden NUI input injected. |
#Entity spawn
Crash/troll attempts and loadout abuse via mod menus.
| Detection | Severity | What it catches |
|---|---|---|
mass_ped / mass_vehicle | high | Bursts of peds/vehicles spawned to crash or troll. |
explosive_spawn | critical | Explosives spawned via a mod menu. |
explosion_burst | critical | Rapid explosion bursts - crash/lag attempt. |
deny_model / deny_weapon | critical | Attempt to spawn a blacklisted model or equip a banned weapon. |
unauthorized_give | critical | Forced weapon loadout pushed from the client. |
#Economy & VORP
| Detection | Severity | What it catches |
|---|---|---|
item_added | high | Large inventory gains from an unauthorized source (dupe). |
money_added | high | Cash appearing from a non-shop / non-mission source. |
money_desynced | critical | Client money cache diverges from the server (forged state). |
vorp_exp_gain | critical | Excessive XP gained in a single session. |
vorp_remote_trigger | critical | Attempt to call a forbidden remote event. |
#Abuse
| Detection | Severity | What it catches |
|---|---|---|
chat_spam | medium | Too many chat messages in a short window. |
chat_word_violation | high | A blacklisted word used in chat. |
sound_spam | medium | Sound triggers flooded in a short window. |
ragdoll_abuse | medium | Continuous or repeated ragdoll abuse. |
command_bruteforce | high | Many denied commands in a short window. |
event_rate_limit | high | A network event fired far beyond its allowed rate. |
#System integrity
Tamper detection that protects the anticheat itself.
| Detection | Severity | What it catches |
|---|---|---|
heartbeat_timeout | critical | The AC client script was stopped or suspended. |
forbidden_resource_detected | critical | A known cheat/mod resource is running. |
anti_dump | critical | Attempt to dump or read protected Lua memory. |
hwid_spoof | critical | Mismatched machine signature - ban-evasion indicator. |
#What you do with detections
Detections become alerts in your panel. From there your toolkit is:
- Triage alerts by severity and status, in bulk if needed.
- Investigate by opening a case and building a timeline of evidence.
- Watch a suspect live via surveillance sessions.
- Sanction (warn / kick / ban) when justified.
- Escalate by requesting an expert review on any case.
Not sure about a detection?
Open a case, attach the alerts, and request an expert review. Our team gives a verdict (confirmed cheater / legitimate player) - target handling within ~48h depending on evidence. See the Panel guide.